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Alienopoly

About ExoArcade LLC

An independent
game universe

Alienopoly is built by ExoArcade LLC — our own studio, our own universe, no licence behind it. One box, one system, and a world that keeps growing.

Why we built it

We wanted the flag moment

Alienopoly started from a simple complaint: in most property games, taking ground is paperwork. You land, you pay, you get a card.

So we made the taking the point. Land on a world and it fights back — three escalating sieges, each with its own shape, before the flag goes anywhere near the ground. Then it is yours, it pays you, and you can build on it.

Everything else follows from that. Sectors that reward finishing what you started. Rivals who show up as events instead of a second game. A companion digital experience that extends the universe without ever being required to play.

The Conquest Badge, awarded for taking an entire system

How we design it

Four rules we hold ourselves to

Readable in thirty seconds

If a new player needs the rulebook open on turn one, the design failed. Orbit, land, take, build — that is the whole game, and everything else is detail you learn by playing.

Taking beats buying

A property game where you hand over money and receive a deed is a transaction. We wanted the moment where you plant the flag to cost you something.

Skill never gates progress

The sieges are tense, but a commander who loses every fight can still develop, still collect, still win. Arcade skill is a lever, not a lock.

The box is complete

The companion digital experience adds to the universe. It never becomes something you need to buy, download, or keep charged to finish a game.

Independence

Alienopoly is an independent ExoArcade LLC product. It is not affiliated with, endorsed by, sponsored by, or licensed from Hasbro or any other games publisher. Any resemblance in structure to a track-and-property board game is a design lineage, not a licence.

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