Vexil
Inner RingCrystalline ice
A shell of blue crystal over a frozen ocean. The cheapest claim in Zeta Minor and the one every commander fights over first.
- Tribute
- 40 cr
- Claim
- 220 cr
The Zeta Minor System
Four sectors run from the shallow Inner Ring out to the Void Reach. Tribute climbs the whole way, and so does the fight.
Staging World
The staging world. Every commander launches from here, and every completed orbit pays out on the way past.
Close orbits, thin defences. Where every commander starts.
Complete the sector → tribute doubles
Crystalline ice
A shell of blue crystal over a frozen ocean. The cheapest claim in Zeta Minor and the one every commander fights over first.
Photic shallows
Lit from below by bioluminescent shelf-seas. Easy to take, awkward to defend — the horizon runs bright and the sieges run long.
Debris fields and salvage. Cheap to reach, expensive to hold.
Complete the sector → tribute doubles
Rust canyon
Iron canyons under a permanent dust haze. Salvage everywhere, cover nowhere.
Ash desert
Black sand and standing storms. The Prism arrays here are buried, which makes the second siege a hunt.
Molten worlds with the tribute to match. Bring shields.
Complete the sector → tribute doubles
Molten shelf
Open lava plate with a crust that moves. Tribute jumps here, and so does the defending fire.
Firestorm belt
Perpetual pyroclastic weather. The Horizon Siege here gives you one hit before you are off the planet.
The outer dark. Highest tribute in the system, and it earns it.
Complete the sector → tribute doubles
Void glass
A world of fused black glass at the edge of the system. Nothing grows. Everything pays.
Dark ocean
The last claim in Zeta Minor and the richest. Take Umbrix and the system is finished.
More systems
Planetfall adds a second one — new worlds, new hazards, new rival commanders — designed to drop into the Core Game without a second rulebook.
Follow the conquest
Launch dates, real pricing, new worlds, and expansion news — sent when there is something to say, and not otherwise.